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Thread: Resident Evil Revelations Coming to PS4

  1. #81
    Senior Member Reichskommissar's Avatar
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    Quote Originally Posted by pirovash88 View Post
    I disagree. It was a pretty terrifying game. The fast paced, QTE mechanics that were added in presented the game as an action game, but it wasn't. I remember playing this game for the first time with a friend when it was first released. Once we got to the village in the beginning, we died like 6 or 7 times and quit playing because we were terrified. When you enter the house with the chainsaw, we freaked the out. The game did a very good job of making the player panic.

    The previous entries had become too easy that i guess this new experience sort of caught me off guard, but i was not prepared for RE4 when i played it. It was a scary game and even more so when they introduced Ashley and you had to take care of her. No game had gotten my heart racing as much as RE4 did back in the day.
    The challenge of the original games lied in a different area, than the modern RE games. The modern RE games, starting with RE4, put the challenge on the players proficiency with in the combat, and if you are not good at fighting enemies then yes you will die a lot. The original games didn't kill the player anywhere near as frequently, because the challenge was not in the combat, but rather on a more strategic level, and more cognitive you had to learn to navigate the environment, make tactical decisions and route and inventory management, as well as figuring out where to go and what to do.

    The original games had very few instant death moments, whereas RE4 and onward had plenty right from the start. The difference was the punishment, in the modern RE games you just started over from the nearest checkpoints, which were rather plentiful. In the original you could lose all of your progress if you hadn't saved, and saving itself was a strategic decision since it could only be done in specific areas and required a specific item of which there was a limitation of.

    It's only natural that the game killed you more, that's the essence of action games to test the players on their proficiency in action and combat scenarios. It only further cements RE4 as an action game, with a horror presentation.

    Quote Originally Posted by ShadowLegend View Post
    That was how I saw it at the time, so it's proof that nostalgia goggles aren't influencing my comments right now. RE5 was like night and day from RE4, despite keeping its control scheme and stop-and-shoot gameplay, and that was how I felt at the time, not just now while looking back. I had no problem at all seeing RE4 as a horror game as a long time series fan.
    It's more of an action game, with horror elements, since the primary player interaction is done through combat and other action scenarios that are filled in the game.

    Quote Originally Posted by - Gooch - View Post
    Code Veronica is a rough place to start, lol. Easily the most difficult one. It's the only one I still have trouble with. And I've replayed it many times over the years.
    Is it? I thought REmake was far rougher than CV, at least in terms of difficulty. No crimson heads and an incredibly powerful combat knife meant that you could dispose of enemies very cost efficiently. It is one of the trickier RE games to figure out, but not significantly more so than REmake.
    Last edited by Reichskommissar; 08-14-2017 at 02:29 PM.


  2. #82
    Senior Member ShadowLegend's Avatar
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    Code Veronica is a rough place to start, lol. Easily the most difficult one. It's the only one I still have trouble with. And I've replayed it many times over the years.
    Haha Code Veronica was a great place to start in the sense that it was, as far as the older ones went, I feel probably the best one in terms of doing all that could really be done within that format. I think it was the scariest of them and the most strongly-plotted, due mainly to it removing the "2 game" concept and combining both characters' adventures into one. Also had an awesome setting and the real time environments (instead of pre-rendered) allowed for much more dynamic camera movement.

    The problem for me was how easy it is to save yourself into a corner; twice I've had to restart the game because I would run out of ammo at a key moment and have no way forward. (The latest time it was against that boss that jumps into the back of your plane and you have no way off except to fight him.)

    After the 2nd time this happened (I forgot where I got stuck the 1st time,) I pretty much gave up.

    Still a great game though and probably my favorite of the old ones, had it not had that issue.

    It is one of the trickier RE games to figure out, but not significantly more so than REmake.
    It wasn't so much that it was hard to figure out as it was a little too easy to become trapped.

    The challenge of the original games lied in a different area, than the modern RE games. The modern RE games, starting with RE4, put the challenge on the players proficiency with in the combat, and if you are not good at fighting enemies then yes you will die a lot. The original games didn't kill the player anywhere near as frequently, because the challenge was not in the combat, but rather on a more strategic level, and more cognitive you had to learn to navigate the environment, make tactical decisions and route and inventory management, as well as figuring out where to go and what to do.

    The original games had very few instant death moments, whereas RE4 and onward had plenty right from the start. The difference was the punishment, in the modern RE games you just started over from the nearest checkpoints, which were rather plentiful. In the original you could lose all of your progress if you hadn't saved, and saving itself was a strategic decision since it could only be done in specific areas and required a specific item of which there was a limitation of.
    You're describing changes in gaming in general, not just in Resident Evil 4. The industry moved in that direction over a period of many years, and series' that don't are ultimately left behind.

    Some of the changes you're describing (such as the ability to save without having to use an item) were necessary if the series was going to continue to survive in a modern gaming landscape. I agree that ultimately in this shift, Capcom lost sight of where they should have been taking the series.

    But again I disagree that RE4 deserves to be grouped with RE's 5/6.

    It only further cements RE4 as an action game, with a horror presentation.
    I don't understand why you feel that a horror game can't have action in it. Action can be quite scary if used well. Some of the scariest moments in the old RE games involved action, many times with a countdown clock.
    Last edited by ShadowLegend; 08-14-2017 at 03:26 PM.


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  3. #83
    Senior Member - Gooch -'s Avatar
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    Quote Originally Posted by ShadowLegend View Post
    Haha Code Veronica was a great place to start in the sense that it was, as far as the older ones went, I feel probably the best one in terms of doing all that could really be done within that format. I think it was the scariest of them and the most strongly-plotted, due mainly to it removing the "2 game" concept and combining both characters' adventures into one. Also had an awesome setting and the real time environments (instead of pre-rendered) allowed for much more dynamic camera movement.

    The problem for me was how easy it is to save yourself into a corner; twice I've had to restart the game because I would run out of ammo at a key moment and have no way forward. (The latest time it was against that boss that jumps into the back of your plane and you have no way off except to fight him.)

    After the 2nd time this happened (I forgot where I got stuck the 1st time,) I pretty much gave up.

    Still a great game though and probably my favorite of the old ones, had it not had that issue..
    I know what you mean, it happened me on my first playthrough, thanks to me leaving the fire extinguisher in the metal detector near the start of the game (an easy mistake that can bite you in the *** towards the end of the game), and the way character switching worked, made the final boss unbeatable for me. I spent weeks trying to beat it as a kid before I had to face the fact that it was impossible with the resources available to me.
    If it happened today I'd abandon the game, but luckily 2002 me had far fewer games and much more time on his hands, lol.
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  4. #84
    Senior Member ShadowLegend's Avatar
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    I know what you mean, it happened me on my first playthrough, thanks to me leaving the fire extinguisher in the metal detector near the start of the game (an easy mistake that can bite you in the *** towards the end of the game), and the way character switching worked, made the final boss unbeatable for me. I spent weeks trying to beat it as a kid before I had to face the fact that it was impossible with the resources available to me.
    If it happened today I'd abandon the game, but luckily 2002 me had far fewer games and much more time on his hands, lol.
    I justified my 2nd attempt by buying Code Veronica X on the PS2, lol.

    I was like, "well, alright....let's try this again. 10 new minutes of story content? Why not."

    But yeah. After getting stuck like that a 2nd time I was like, "well, that's it."

    Which is too bad because otherwise it likely would have been by far my favorite "Classic style" Resident Evil game. Though even it began making changes to the formula.


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  5. #85
    Senior Member pirovash88's Avatar
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    Quote Originally Posted by ShadowLegend View Post
    Haha well I'd started actually with Code Veronica followed by RE2 and REmake. I hadn't finished either though (I've since then finished 1 character each of RE2 and REmake.)

    Code Veronica I've tried multiple times to beat but after multiple times of saving myself into a corner and having to restart it, I've given up on that one.
    Code Veronica is a real , way too difficult to start with. I remember getting to the Nosferatu fight and running out of ammo and having to start all over...

    You need to give it a chance again though, i've beaten it about 3 times now, once in Japanese on my DC. It's a real , but quite satisfying once you finish it.

    I noticed you're playing RE7 now, let me know what you think.
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  6. #86
    Senior Member ShadowLegend's Avatar
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    Oh yeah believe me I love Code Veronica. I'm sure it's awesome to beat but 2 times is kinda my limit lol.



    So far 7 is... interesting. Very creepy vibe. Incredibly linear so far (I had to reload a save file because I was supposed to examine a character on the floor to progress the story but instead walked through a door that the game locked behind me, therefore preventing me from progressing, which is pretty sloppy,) but hopefully it opens up a bit.
    Last edited by ShadowLegend; Yesterday at 04:10 PM.


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  7. #87
    Senior Member Gaje's Avatar
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    I liked RE7 but I don't feel like it is the direction Resident Evil should be going in. The game is great but it isn't an RE game, it just has the name of an RE game. You won't find much of any of the stuff that made people like this franchise in the past. The first half of the game is good, towards the end it falls off and for an already short game that's not good at all. Resident Evil 7 is basically Capcom's version of Outlast, and Outlast unfortunately does the FPH (First Person Horror) genre much better. Funny enough, a sequel was released not too long after RE7.

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