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#1
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So I figured it was high time that I actually attempted to do something art-related one of these days, and decided to draw my sorta-main, Hidon Redux.
Unfortunately, my art skills are akin to Hidon's, on account of me being him. If you've seen my crap on dA, I apologize. That said: http://hidonism.broken-worlds.net/norm/hidonRAGE.jpg I tried something different this time, and worked on a huge filesize before shrinking it down to something almost acceptable. There's a few issues with this, though: -My lines get smaller, and -As a result, coloring everything in gets totally borked. Granted, there's also the glaring anatomy flaws and such, and my mind's inability to pick a pose that isn't inadvertandly ripped from a PROMOTIONS! meme. Also, in case you can't tell (and with my iffy skills, you probably can't!), that's supposed to be a Polavora leg in the bottom corner stomping the hell out of Hidon. I don't much care for Polavoras. Anywho, thoughts, opinions, and critique are welcomed, and the latter is especially encouraged.
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Sera Walman: Level 70? Newman WT| {At least I got my Falclaws. That's almost as good Cassie Sylvas: Level 72? CAST GT | as Rika/Fal, except entirely not.} Siro Walman: Level 47 Human WT | Hidon Redux: Level 141 Beast WT | (why are they all WTs what the heck was I doing) |
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#2
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Well at first I really liked it, it had some nice depth and the colors jumped out at me.
Then I noticed his weird left elbow and arm, and that brought my attention to the proportional problems. Then, I noticed something in the bottom right corner, but I couldn't tell what it was. Finally I looked back up and noticed you tried making a comic panel, and that it took place in Denes Relics. So then I looked back down to the corner, and after thinking about it for a few seconds, realized that it was a Polavora stomping down on the guy. The sequencing and emphasis on the two panels wasn't balanced enough, so it made it difficult for me to understand the picture/comic. I think devoting more space to the stomping of the Polavora would've worked wonders and fixed a lot of this. Maybe as a finishing moment, you could've had the character mumble something, or say "ow" at the end, so there's a nice beginning and end to the panel. Otherwise, like I said the colors are nice, the proportions could use some work but they don't really distract too too much...mainly that one arm. Your face kind of has a Slayers type feel mixed with PSU to it, so that's a good thing.
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#3
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If there's anything I like, it's an in-depth critique. Many thanks!
To be honest, I cringe when I see the left arm, myself. What's worse is that my wife is using it as her desktop, so I see it everyday. If anything, that'll probaly ensure that I NEVER MESS IT UP AGAIN. ....that ARM! One thing I gotta disagree with, though, would be adding an 'ow' bubble or such to the corner panel, but that's only because of how my sense of humor works, so there's that. Again, thank you thank you thank you. I'm rather surprised that I got any crit here of all places, and am delighted that I got it from a talented artist, to boot.
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Sera Walman: Level 70? Newman WT| {At least I got my Falclaws. That's almost as good Cassie Sylvas: Level 72? CAST GT | as Rika/Fal, except entirely not.} Siro Walman: Level 47 Human WT | Hidon Redux: Level 141 Beast WT | (why are they all WTs what the heck was I doing) |
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#4
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: ] No problem! I'm glad I could provide a little insight at least, and thanks for thinking of me as talented, it means a lot.
If you can remember your mistakes than you will improve greatly. A little tip I picked up from Steve "The Dude" Rude (a comics artist that has done work for Marvel and is co-creator of Nexus) is to always look at the entire picture. I know this sounds....obvious, but it is a mistake that I, and many people seem to forget. Don't focus in on one single part of a composition at a time, if you are drawing her eye, keep in mind those two ears too. If you are mapping out that foot, know where her shoulders and neck are. It is so simple, but if you don't do it you will totally ruin proportions. After learning this from him, I say it to myself the entire time I draw and I'm starting to work out proportional issues now that I try and look at the whole canvas as I work.
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sweetness |
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#5
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nice
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